Hey, I’m back with another weekend update.
I’ve mostly been working on bugfixes with the current version of the program, and implementing the courtroom scenes into the game. The window for easyCase has also been extended to the right a little, as you can see in this screenshot:

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There are also some new buttons, allowing you to start and stop courtroom scenes, and to switch to different areas of the court, bang the gavel and look at the co-council stand. This is the start of the actual court system in the game, and there’s still a massive empty column on the right that I’m going to fill with features shortly!

Here’s a quick look at a court scene in action.
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There are also a few minor and major bugs that I’ve been fixing, and here’s a comprehensive list of the squashed ones:

  • Fixed “courtroomHall” background failing to initialise properly.
  • Fixed that saving for the first time doesn’t notify the user that it may take a long time.
  • Fixed that stands wouldn’t appear in front of characters for in-court sprites.
  • Changed the “judgestand” background from Gant’s Room.
  • Made it so that in-court poses are no longer available when not in court.
  • Fixed more spelling mistakes in the PWLib core engine.
  • Made the PWLib core engine features more consistent.
  • Fixed that creating a new window would not reset the undo loop.
  • Refactored the save function.

This isn’t all the content in the update, and more will be coming over the passing weekend, with a patch rolling out on Sunday as 0.2.3, at 7:00GMT as usual. You can see a current changelog and progress report on the Trello board, here:
https://trello.com/b/S2GqX0k5/easycase

Adieu!